Resonance Points Ch5 Desolation It Wrought — All 29 Locations
Last verified: 2026-09-10 · Game version: Launch

Chapter 5 Desolation It Wrought has the most points of any chapter (29). The biggest risk is the Four-Symbol Trials — once you insert a symbol you can't turn back, so clear each path before moving on.
| Points this chapter | Running total | Miss risk |
|---|---|---|
| 29 | 60 | Very high |
Sub-Chapters 1-2 (9 points)
| # | Sub-chapter | Type | Location |
|---|---|---|---|
| 1 | 1 Row as one | Scattered | Left of the door before entering the building |
| 2 | 1 Row as one | Scattered | Inside the first building, left (sphere puzzle room) |
| 3 | 2 Battle grounds | Scattered | After the puzzle cutscene, turn left by the door outside |
| 4 | 2 Battle grounds | Scattered | After the zipline, right of the stairs (before dropping to enemies) |
| 5 | 2 Battle grounds | Auto | Defeat the next group |
| 6 | 2 Battle grounds | Scattered | After pulling the barricade, don't climb the ledge — turn right into the house's bottom floor, by a tent |
| 7-8 | 2 Battle grounds | Auto | Open the Trinket #2 chest, enemies spawn, defeat them (2 points) |
| 9 | 2 Battle grounds | Scattered | Same camp, right corner in front of the red tent |
| 10 | 2 Battle grounds | Scattered | After the Griffin Figurine, shimmy back, go straight below a tree overlooking the beach |
| 11 | 2 Battle grounds | Scattered | Left small tree → crouch tunnel → keep straight (not the right door) → destroy barrels by the ladder |
Four-Symbol Trials (20 points, 4 paths)
⚠️ You can't free-roam back after inserting symbols — clear each path fully first.
Dead-end (Axe icon)
| # | Type | Location |
|---|---|---|
| 12 | Scattered | After the pedestal, turn left to the dead end |
Dice-door path (8 points)
| # | Type | Location |
|---|---|---|
| 13-14 | Scattered | After reuniting with Leni, don't squeeze left — go back on Leni's path, first platform left (2 points) |
| 15 | Auto | Squeeze through, go upstairs, defeat enemies |
| 16-17 | Scattered | Last flower platform on the right (jump from the artefact) (2 points) |
| 18 | Scattered | Jump the gap to the end, turn left to the corner |
| 19 | Scattered | Zipline back after the first symbol, kill enemies, left edge of the beach |
"O with 3 lines" door path (10 points)
| # | Type | Location |
|---|---|---|
| 20 | Scattered | Cross the bridge, leftmost path, by a big puddle |
| 21 | Scattered | After defeating enemies downhill, don't go through the big green door — opposite path to a campsite, interact with the green gem on the bull pillar |
| 22 | Scattered | Turn around to the tents, climb the left rocks to the ruin top, in a bird's nest |
| 23 | Scattered | By the Condottiero Stamp, jump the gap, left (left of the zipline) |
| 24-25 | Scattered | Left of the Ceremonial Blade, jump the gap to the third-trial bridge, left cliff (2 points) |
| 26 | Scattered | At the big green bull door, right → ladder → grapple to top, turn right to the cliff |
| 27 | Scattered | Don't crawl the hole — back to the bull pillar's green bull door, on the floor behind a barrel |
"O over a line" door path (1 point)
| # | Type | Location |
|---|---|---|
| 28 | Scattered | Enter the third trial, on the right (before dropping to the mirrors) |
⚠️ Miss Risk
- Points 6, 11: battlefield detours off the main path.
- Points 13-14: backtrack Leni's path on reuniting.
- The Four-Symbol Trials are the biggest miss zone — no turning back after inserting a symbol.
About 6 of the 29 are automatic combat rewards; the other 23 must be found. The most checklist-driven chapter in the game.