Resonance: A Plague Tale Legacy Rejects AI in Development — Asobo's Choice
Last verified: 2026-09-10 · Game version: Launch

In 2026, as generative AI sweeps the games industry, Asobo Studio made a rare public statement for Resonance: A Plague Tale Legacy: it does not use generative AI in development. This choice became one of the game's most talked-about behind-the-scenes stories.
Core Facts
| Field | Detail |
|---|---|
| Engine | Zouna (Asobo's in-house game engine) |
| Team size | About 70 people (lean by 3A standards) |
| Producer | Eric Chort |
| AI stance | Explicitly no generative AI, which it sees as threatening "creativity and authenticity" |
What the Producer Said
Producer Eric Chort on generative AI:
- Calls using generative AI a "choice" in game development
- Doesn't see AI as the "solution" for this ~70-person team to "compete with big-studio 3A teams"
In plain terms: Asobo's attitude is "we're small, but we don't lean on AI to make up for it" — sticking with traditional craft for art, narrative and hand-tuned puzzles. That's a footnote to why the game's "visuals and art" are doubly praised by critics and players.
Why This Resonated
- Against the tide: 2026 is the year generative AI entered game development en masse — openly saying "no AI" is itself news
- It matches the reception: the game's strengths (art, puzzles, atmosphere) are exactly the parts where human craft is most visible
- Industry discussion value: "should small teams use AI to chase big studios" is a core industry debate right now, and Asobo offers a counter-example