Behind the Scenes

Resonance: A Plague Tale Legacy Rejects AI in Development — Asobo's Choice

Last verified: 2026-09-10 · Game version: Launch

Asobo Studio development

In 2026, as generative AI sweeps the games industry, Asobo Studio made a rare public statement for Resonance: A Plague Tale Legacy: it does not use generative AI in development. This choice became one of the game's most talked-about behind-the-scenes stories.

Core Facts

FieldDetail
EngineZouna (Asobo's in-house game engine)
Team sizeAbout 70 people (lean by 3A standards)
ProducerEric Chort
AI stanceExplicitly no generative AI, which it sees as threatening "creativity and authenticity"

What the Producer Said

Producer Eric Chort on generative AI:

  • Calls using generative AI a "choice" in game development
  • Doesn't see AI as the "solution" for this ~70-person team to "compete with big-studio 3A teams"

In plain terms: Asobo's attitude is "we're small, but we don't lean on AI to make up for it" — sticking with traditional craft for art, narrative and hand-tuned puzzles. That's a footnote to why the game's "visuals and art" are doubly praised by critics and players.

Why This Resonated

  1. Against the tide: 2026 is the year generative AI entered game development en masse — openly saying "no AI" is itself news
  2. It matches the reception: the game's strengths (art, puzzles, atmosphere) are exactly the parts where human craft is most visible
  3. Industry discussion value: "should small teams use AI to chase big studios" is a core industry debate right now, and Asobo offers a counter-example

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